Unit: Prospector by Plotinus

There are two .ini files for this unit. The default one has the unit as a normal worker, 
with no attack animations. If you want to use the attacks, then delete Prospector.ini and rename Prospecter2.ini as Prospector.ini. Note that there are two Death animations, one which begins with the Default pose (for a non-fighting Prospector) and one which begins with the Fortify pose (for a fighting one).



Adjustments/Additions by Vuldacon, September 2007:
Adjusted units_32.pcx, Large and Small Civilopedia pcx files.
Adjusted Flc speeds for Attack, Irrigate, Fortify, Death and Road. 
Enlarged the Frames for the Death animation to correct and accommodate the Hat in the West Direction. 
Added five more frames to the end of the Death animation in order to have the unit appear longer at the end. 
Adjusted the .ini file to add this unit to the Escape From Zombie Island 2 Scenario.
Original worker sounds were used for Fortress, Road and Irrigate flcs and I made new sounds 
for ProspectorAttack, ProspectorFortify, ProspectorDeath, ProspectorFidget, ProspectorRun.
and ProspectorVictory.  The Victory uses the Fidget flc.  

Big Thanks to Plotinus for making this unit. 

Cheers,
Vuldacon